Tiger Mosquito
Small, fast and jittery — once it flashes red, it bites twice in a row.
Bramble Birds — Map 3/5
The floor isn't floor anymore.
The Jungle River trades solid ground for open water: touch the surface and it doesn't spike you, it dunks you, leaving you soaked and flying slower for a few seconds.
Tiger mosquitoes buzz in fast and nervous, piranhas leap up from below, poison frogs launch their tongues from the walls, and snakes hang from the ceiling, swinging further out each time.
Hazard: The floor is water — it dunks you instead of spiking you, leaving you soaked and slow for a few seconds.
The 4 enemies you meet across this map's waves, in the order they first show up.
Small, fast and jittery — once it flashes red, it bites twice in a row.
Lurks underwater, bubbles up to show how high it's about to jump, then leaps.
Hops wall to wall, puffs up its throat to aim, then whips its tongue at you.
Hangs from the ceiling and swings a little further out each time — read how far it reaches before flying past.
This boss stays in shadow until you beat The Jungle River for yourself — no spoilers here.
Opens by beating Night of the Raven.
Winning unlocks The Viper's Dunes, Endless mode for this map, and the next difficulty tier here.
Bird reward
Every map, including The Jungle River, has the same 4 difficulty tiers.
| Difficulty | Rules |
|---|---|
| Easy | No extra rules. |
| Medium | Enemies get +25% health, the shop costs 25% more, and each wall gets one more spike. |
| Hard | On top of that: more enemies at once, one less heart to start, and bugs move 20% faster. |
| Hell | On top of that: the nest heals half as much, and the boss has +50% health and attacks more often. |
Hell is the final difficulty tier, unlocked once all five maps have been beaten on Hard. It stacks on every earlier rule: the nest heals half as much, and the boss has 50% more health and attacks more often.
Endless mode unlocks by beating a map in Story mode (the first map is open from the start). Once you down the boss, the waves never stop — every fifth one brings back a tougher boss.