Worker Bee
Drifts around the forest — once she flashes orange and starts buzzing, she charges straight at you, so move the moment she changes color.
Bramble Birds — Map 1/5
Your very first flight — and the brambles never slow down.
The Bramble Woods is where Bramble Birds begins: five waves of bouncing between two spiked walls while worker bees drift past, wasps line up their stingers, and woodpeckers hammer fresh spikes into your walls.
The forest slides from a hazy morning into a red dusk as the waves go on, and by the last one you're fighting with the hive's glow behind you.
At the end waits the Queen Bee, who fans out stingers, spins through a stinger spiral, and calls in her workers when the fight turns against her.
Hazard: Woodpeckers hammer fresh spikes into the walls while you fly.
The 5 enemies you meet across this map's waves, in the order they first show up.
Drifts around the forest — once she flashes orange and starts buzzing, she charges straight at you, so move the moment she changes color.
Glows red, takes aim and fires her stinger — she's heavier than the rest, so she's harder to push back.
Creeps along the wall until it's sitting right in your favorite gap — it doesn't attack, it just steals your space.
Hangs from the ceiling, trembles for a beat, then drops on its thread right as you pass underneath.
Hammers at its wall and drives in fresh spikes — watch where it's pecking so you don't run out of room.
The queen of the hive, waiting at the end of the Bramble Woods. She fans out stingers, spirals through the air spraying more, and calls in her workers when the fight turns against her.
Open from the very start.
Winning unlocks Night of the Raven, Endless mode for this map, and the next difficulty tier here.
Every map, including The Bramble Woods, has the same 4 difficulty tiers.
| Difficulty | Rules |
|---|---|
| Easy | No extra rules. |
| Medium | Enemies get +25% health, the shop costs 25% more, and each wall gets one more spike. |
| Hard | On top of that: more enemies at once, one less heart to start, and bugs move 20% faster. |
| Hell | On top of that: the nest heals half as much, and the boss has +50% health and attacks more often. |
Hell is the final difficulty tier, unlocked once all five maps have been beaten on Hard. It stacks on every earlier rule: the nest heals half as much, and the boss has 50% more health and attacks more often.
Endless mode unlocks by beating a map in Story mode (the first map is open from the start). Once you down the boss, the waves never stop — every fifth one brings back a tougher boss.