The Heart of the Brambles

Bramble Birds — Map 6/6

The Heart of the Brambles

The thicket has a heart, and it is still beating.

The Heart of the Brambles

The Heart of the Brambles is the sixth and final map. Walls of thorns grow across the arena after a warning, vine lashes strike inside a red strip, and roots sprout from the floor.

Thorn moths charge once they turn pink and sometimes drop a seed, thorny seeds beat faster and faster until they burst into a fan of spines, and thorny beetles puff up and fire three spines in a fan. Columns of hot air rise from the third wave on.

Hazard: Walls of thorns grow after a warning, vine lashes strike inside a red strip, and roots sprout from the floor.

Green Woodpecker dodging moths, spiked critters and a thorny whip in the Heart of the Brambles

Bestiary

The 3 enemies you meet across this map's waves, in the order they first show up.

Thorn Moth enemy in The Heart of the Brambles

Thorn Moth

A bramble moth. When it turns pink it charges; now and then it drops a seed.

Thorny Seed enemy in The Heart of the Brambles

Thorny Seed

It beats faster and faster. When it glows, it bursts into a fan of thorns.

Thorny Beetle enemy in The Heart of the Brambles

Thorny Beetle

It bristles and fires three thorns in a fan. Move away before it glows.

Boss

Unrevealed boss silhouette of The Heart of the Brambles

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This boss stays in shadow until you beat The Heart of the Brambles for yourself — no spoilers here.

How to open this map

Opens by beating The Walrus Glacier.

What winning unlocks

Winning unlocks Endless mode for this map and the next difficulty tier here. Win all six maps on Hard and Hell opens everywhere.

Difficulty

Every map, including The Heart of the Brambles, has the same 4 difficulty tiers.

The Heart of the Brambles — difficulty tiers
Difficulty Rules
Easy No extra rules.
Medium Shop 25% pricier and bugs 10% faster.
Hard Plus more enemies at once, with 10% more health.
Hell Plus one more spike per wall, nest twice as pricey and a boss with +50% health that attacks more.

Hell is the final difficulty tier, unlocked once all six maps have been beaten on Hard. It stacks on every earlier rule: one more spike per wall, a nest that costs twice as much, and a boss with 50% more health that attacks more often.

Endless mode

Endless mode for a map opens when you win that map in Story mode, on any difficulty (the first map is open from the start). Once you down the boss, the waves never stop: every fifth one brings back the boss, tougher each time.