Moth
Flutters through the dark — once she lights up white, she dives straight for your glow.
Bramble Birds — Map 2/5
Darkness hides more than it shows.
Night of the Raven swaps daylight for a darkness that closes in around you, lit only by your own glow, a few drifting fireflies, and the will-o'-the-wisps that drift in from deeper in the dark.
Moths flutter in from the edges, spiders still drop from the ceiling, and bats wake up mid-air to dive straight at you once they've flashed their flight path.
Hazard: Darkness closes in around you — only your glow, the fireflies and the wisps light the way.
The 4 enemies you meet across this map's waves, in the order they first show up.
Flutters through the dark — once she lights up white, she dives straight for your glow.
Sleeps hanging from the ceiling, then wakes and flashes its flight path a beat before diving.
Hangs from the ceiling, trembles for a beat, then drops on its thread right as you pass underneath.
Lobs orbs of light and sometimes goes dark — while it's dark, your feathers fly straight through it.
This boss stays in shadow until you beat Night of the Raven for yourself — no spoilers here.
Opens by beating The Bramble Woods.
Winning unlocks The Jungle River, Endless mode for this map, and the next difficulty tier here.
Bird reward
Every map, including Night of the Raven, has the same 4 difficulty tiers.
| Difficulty | Rules |
|---|---|
| Easy | No extra rules. |
| Medium | Enemies get +25% health, the shop costs 25% more, and each wall gets one more spike. |
| Hard | On top of that: more enemies at once, one less heart to start, and bugs move 20% faster. |
| Hell | On top of that: the nest heals half as much, and the boss has +50% health and attacks more often. |
Hell is the final difficulty tier, unlocked once all five maps have been beaten on Hard. It stacks on every earlier rule: the nest heals half as much, and the boss has 50% more health and attacks more often.
Endless mode unlocks by beating a map in Story mode (the first map is open from the start). Once you down the boss, the waves never stop — every fifth one brings back a tougher boss.