Locust
Hops along in short bursts — once it flashes red, it charges.
Bramble Birds — Map 4/5
The sand breathes — and it pushes back.
The Viper's Dunes add thermals: columns of hot air that punch straight up through the arena and shove you off your rhythm if you're caught in one.
Locusts hop in fast, dung beetles lob a ball of mud that bounces three times, spiny rollers curl up and bounce clear across the dunes, and vultures glide overhead, dropping bones straight down.
Hazard: Thermals punch up through the sand and shove you off your rhythm.
The 4 enemies you meet across this map's waves, in the order they first show up.
Hops along in short bursts — once it flashes red, it charges.
Lobs a ball of mud that bounces three times before it breaks apart.
Curls into a spiky ball and bounces across the dunes, each bounce landing higher than the last.
Glides up high — when it screeches, it drops a bone straight down.
This boss stays in shadow until you beat The Viper's Dunes for yourself — no spoilers here.
Opens by beating The Jungle River.
Winning unlocks The Walrus Glacier, Endless mode for this map, and the next difficulty tier here.
Bird reward
Every map, including The Viper's Dunes, has the same 4 difficulty tiers.
| Difficulty | Rules |
|---|---|
| Easy | No extra rules. |
| Medium | Enemies get +25% health, the shop costs 25% more, and each wall gets one more spike. |
| Hard | On top of that: more enemies at once, one less heart to start, and bugs move 20% faster. |
| Hell | On top of that: the nest heals half as much, and the boss has +50% health and attacks more often. |
Hell is the final difficulty tier, unlocked once all five maps have been beaten on Hard. It stacks on every earlier rule: the nest heals half as much, and the boss has 50% more health and attacks more often.
Endless mode unlocks by beating a map in Story mode (the first map is open from the start). Once you down the boss, the waves never stop — every fifth one brings back a tougher boss.