The Walrus Glacier

Bramble Birds — Map 5/5

The Walrus Glacier

The last map hits you from every side.

The Walrus Glacier

The Walrus Glacier is the last stop before Hell difficulty: sideways blizzards shove you toward whichever wall they're blowing at, and icicles creak loose from the ceiling to drop straight down.

Arctic terns dive in once they flash red, seals pop out of holes in the ice to whip a snowball at you, penguins flop into a belly-slide the moment they crouch, and skuas scream in from across the screen.

Hazard: Sideways blizzards push you toward a wall, and icicles drop from the ceiling.

Puffin flying past a skua, a tern and a seal tossing snowballs under the aurora

Bestiary

The 4 enemies you meet across this map's waves, in the order they first show up.

Arctic Tern enemy in The Walrus Glacier

Arctic Tern

Glides in figure-eights — once it flashes red, it dives straight for you.

Seal enemy in The Walrus Glacier

Seal

Pops up with a snowball balanced on its nose, tosses it up, then whips it at you with its tail.

Penguin enemy in The Walrus Glacier

Penguin

Waddles across the ice — once it crouches, it belly-slides straight to where you are.

Skua enemy in The Walrus Glacier

Skua

An air pirate — it screeches, takes aim, then dives clean across the screen.

Boss

Unrevealed boss silhouette of The Walrus Glacier

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This boss stays in shadow until you beat The Walrus Glacier for yourself — no spoilers here.

How to open this map

Opens by beating The Viper's Dunes.

What winning unlocks

Winning this map — with all five maps beaten on Hard — unlocks Hell difficulty everywhere.

Puffin

Bird reward

Puffin

Difficulty

Every map, including The Walrus Glacier, has the same 4 difficulty tiers.

The Walrus Glacier — difficulty tiers
Difficulty Rules
Easy No extra rules.
Medium Enemies get +25% health, the shop costs 25% more, and each wall gets one more spike.
Hard On top of that: more enemies at once, one less heart to start, and bugs move 20% faster.
Hell On top of that: the nest heals half as much, and the boss has +50% health and attacks more often.

Hell is the final difficulty tier, unlocked once all five maps have been beaten on Hard. It stacks on every earlier rule: the nest heals half as much, and the boss has 50% more health and attacks more often.

Endless mode

Endless mode unlocks by beating a map in Story mode (the first map is open from the start). Once you down the boss, the waves never stop — every fifth one brings back a tougher boss.